With Sendbird Chat SDK for iOS, you can efficiently integrate real-time chat into a client app. On the client-side implementation, you can initialize and configure the chat with minimal effort. On the server-side, Sendbird ensures reliable infra-management services for the chat service within your app.
This page demonstrates how to install the Chat SDK in your app so that you can send your first message in just a few simple steps.
Note: The fastest way to see Sendbird Chat SDK in action is to build your app on top of our sample app. Download the sample app to jumpstart your build.
The minimum requirements for Chat SDK for iOS are:
Mac OS with developer mode enabled
Xcode
At least one device running iOS 9.0 and later
Swift 4.0 and later
Objective-C
Note: Sendbird server supports Transport Layer Security (TLS) from version 1.0 up to 1.3. For example, in the server regions where TLS 1.3 isn’t available, lower versions, sequentially from 1.2 to 1.0, will be supported for secure data transmission.
Before installing Sendbird Chat SDK, you need to create a Sendbird application on the Sendbird Dashboard, which comprises everything required in a chat service including users, messages, and channels. You will need the App ID of your Sendbird application when initializing the Chat SDK.
Note: Each Sendbird application can be integrated with a single client app. Within the same application, users can communicate with each other across all platforms, whether they are on mobile devices or on the web.
UIKit is a Sendbird Chat SDK add-on with user interfaces that enable an easy and fast integration of standard chat features into new or existing client apps.
Sendbird provides various access control options when using the Chat SDK. By default, the following attributes are turned on to avoid unexpected errors when creating sample apps and sending your first message:
Allow retrieving user list
Allow updating user metadata
Allow creating open channels
Allow creating group channels
However, this may grant access to unwanted data or operations, leading to potential security concerns. To manage your access control settings, you can turn on or off each option in Settings > Application > Security > Access control list on Sendbird Dashboard.
To send a message in a client app, you should build and configure an in-app chat using Sendbird Chat SDK.
Note: The methods in the following steps are all asynchronous, excluding the initWithApplicationId:. This means that when using asynchronous methods, client apps must receive success callbacks from Sendbird server through completion delegates in order to proceed to the next step. A good way to do this is the nesting of methods. Go to Step 7: Enter the channel to learn more about how to nest the enterChannelWithCompletionHandler: in the createChannel:completionHandler: method.
Installing the Chat SDK is simple if you’re familiar with using external libraries or SDK’s in your projects. Sendbird Chat SDK can be installed through either Swift Packages, CocoaPods, or Carthage.
Open a terminal window, move to your project directory, and then create a Podfile by running the following command.
$ pod init
A Podfile will be created in your project folder. Open the Podfile and modify the file like the following.
# platform :ios, '9.0'
target 'YOUR_PROJECT_NAME' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!
# Pods for `YOUR_PROJECT_NAME`
pod 'SendBirdSDK'
end
Then install the SendBirdSDK framework by running the following command in the same terminal window.
$ pod install
In the folder, you will see a new project file in the .xcworkspace format. Now you can build your project with the SendBirdSDK framework in the file.
Open a terminal window and add the following line to create a Cartfile in your project folder.
$ touch Cartfile
Move to your project directory, open the Cartfile, and add the following line to your Cartfile.
github "sendbird/sendbird-ios-framework"
Run the carthage update command to download Sendbird Chat SDK for iOS.
$ carthage update --use-xcframeworks
Once the update is complete, go to your Xcode project's General settings tab. Then, open the <YOUR_XCODE_PROJECT_DIRECTORY>/Carthage/Build/iOS in the Finder window and drag and drop the SendBirdSDK.framework folder to the Frameworks, Libraries, and Embedded section in Xcode.
Now, initialize the Chat SDK in your project to allow the Chat SDK to respond to changes in the connection status in iOS client apps. Initialization requires the App ID, which can be found in Sendbird Dashboard.
With local caching, two new parameters have been added to the initialization code, which are useCaching and completionHandler:.
The useCaching determines whether the client app will use the local storage through Sendbird Chat SDK or not. If you want to build a client app with our local caching functionalities, set the useCaching to true.
The completionHandler: gets the initialization status through different event handlers. For Objective-C, the migrationStartHandler: is called when there's an upgrade in the local database. Meanwhile, the completionHandler: informs the client app whether the initialization is completed.
If the initialization fails when you set the useCaching to true, the SDK will operate normally and change the value of the useCaching to false. If you still wish to use the local caching, clear the database using the clearCachedDataWithCompletionHandler: and try the initialization again with the useCaching set to true.
SwiftObjective-C
// Initialize a SBDMain instance to use APIs in the client app.
SBDMain.initWithApplicationId(APP_ID, useCaching: false) {
} completionHandler: { error in
}
Note: The initWithApplicationId: method of a SBDMain instance must be called across a client app at least once. We recommend that you initialize Sendbird Chat SDK through the application:didFinishLaunchingWithOptions: method of the AppDelegate instance.
You will need a user in order to send a message to a channel. You can either create a user on our dashboard or use a unique ID that hasn't been taken by any of your Sendbird application users. In the latter case, a new user will be automatically created in your Sendbird application before being connected.
Note: To learn more about authenticating with an access token, go to Authentication.
SwiftObjective-C
SBDMain.connect(withUserId: USER_ID) { user, error in
guard let user = user, error == nil else {
return // Handle error.
}
// The user is connected to the Sendbird server.
}
Create an open channel using the following codes. Open channels are where all users in your Sendbird application can easily participate without an invitation.
SwiftObjective-C
let params = SBDOpenChannelParams()
params.name = CHANNEL_NAME
SBDOpenChannel.createChannel(with: params) { channel, error in
guard let channel = channel, error == nil else {
return // Handle error.
}
// An open channel is successfully created.
// Through the openChannel parameter of the callback method,
// you can get the open channel's data from the Sendbird server.
}
Note: You can also create a group channel to send a message. To learn more, see Create a channel in the Group channel page.
Enter the open channel to send and receive messages.
SwiftObjective-C
// The following sample code continues from Step 6.
SBDOpenChannel.createChannel(with: params) { channel, error in
guard let openChannel = openChannel, error == nil else {
return // Handle error.
}
openChannel.enter(completionHandler: { error in
guard error == nil else {
return
}
// The current user successfully enters the open channel,
// and can chat with other users in the channel by using APIs.
}
openChannel.sendUserMessage(MESSAGE) { userMessage, error in
guard let userMessage = userMessage, error == nil else {
return // Handle error.
}
// The message is successfully sent to the channel.
// The current user can receive messages from other users
// through the channel:didReceiveMessage: method of an event delegate.
}